Role: Concept Artist (January 2024 - Present)
“Lock-Mon: the Hardcore Horror, Nuzlocke-style Monster Collection game where your run can be over before the tutorial is over. It starts out innocent at first and the creatures and subject matter get more unsettling and then disturbing over time until everything is unrecognizable from your standard monster collecting game. Gameplay rules are broken, the genre switches, and the monsters go from cute and kid friendly to adult themed and humanoid in design and purpose.”
Completed Concept Art
Click any Lock-Mon to view their respective Design Breakdown!
Orbwol (Stage 1 of 3) Air Type Lock-Mon
Orbowel (Stage 2 of 3) Air Type Lock-Mon
Archbowel (Stage 3 of 3) Air Type Lock-Mon
Bee-Witched (Stage 1 of 2) Air Type Lock-Mon
Melichantress (Business Form) (Stage 2 of 2) Air Type Lock-Mon
Melichantress (True Form) (Stage 2b of 2) Air Type Lock-Mon
Colluskim (Stage 1a of 2) Water Type Lock-Mon
Vascarab (Stage 1b of 2) Earth Type Lock-Mon
Pomprebel (Stage 1c of 2) Fire Type Lock-Mon
Amalgamoth (Stage 2 of 2) Air Type Lock-Mon
Workflow Breakdown
A general breakdown of my design process for an assigned Lock-Mon, from start to finish.
Research Inspiration and Create Mood Boards
for Assigned Lock-Mon

Colluskim Mood Board

Vascarab Mood Board

Pomprebel Mood Board

Amalgamoth Mood Board
Design Drafts for Assigned Lock-Mon

Colluskim Draft 1

Vascarab Draft 1

Pomprebel Draft 1

(Unused) Air Bug Concept

Amalgamoth Initial Sketches (Misc.)

Amalgamoth Draft 1

Amalgamoth Draft 2

Amalgamoth Draft 3

Amalgamoth Wing Designs

Amalgamoth Draft 4

Amalgamoth Draft 4 (Open Abdomen)
Apply Feedback and Illustrate Concept Art
Colluskim Illustration
Vascarab Illustration
Pomprebel Illustration
Amalgamoth Illustration